Systems Illustration Life Cycle

Involved in a product’s cycle from determining need to making product and taking it through versions through years, one’s point of view can change.  Like sitting in a train passing cities, villages, and mountains, one’s point of view changes on approach, entering, and passing.

I had mentioned Elasticdraw is purpose driven, or need driven.  Recently I have recognized again, one long-lasting purpose, where it can contribute so much, is or should be named Systems Illustration Life Cycle.

That’s it for today.

One thought on “Systems Illustration Life Cycle

  1. +1
    I typically run into three vectors impacting the illustration:
    * scale (where detail increases/decreases)
    * change (typically over time)
    * dependency (cause/effect relationships between elements.


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